• 01Apr

    Friendship Changes

    This update brings some changes to Friendships in order to improve how you connect and interact with other players, as well as some quality of life improvements to Friend Gems. If you want to read more about it, please check out our Developer Blog post!

    • The Proximity Chat is now unlocked at Friendship lvl 1, instead of lvl 3. Now you can unlock proximity chat by introducing yourself to other players.
    • The open chat with other members of the same fluffalo train ride and sit & chat will remain unchanged.

    Reminder: If you ever find someone acting against our Community Rules and Guidelines, please follow the guide on how to Mute, Block and Report other players here.  

    Friendship Gems

    • We have added more ways to get Friend Gem: now you’ll also be able to earn them from co-op harvesting and participating in World Events together. Now, you get:
      • 10 automatically every day
      • in co-op harvesting: 2 for small harvestables; 3 for medium harvestables; 4 for large harvestables 
      • For certain World Events: 2 for Yearning for the Mines and Fluffalo Parade, 4 for Dance Party, Rudi’s Boss, and Gifting Trees.
      • 1 friend gem per harvested resource (excluding the harvestables that give co-op loot)
    • The current cap of earnable Friend Gems in a day is still the same: 50
    • We’re also removing the friendship gem offering cap. You can interact with your friends and offer them as many Friendship Gems as you’d like to level up in a single day
    • We have increased the value of Tier 2 and Tier 3 offerings, as they will reduce the number of gifts you have to give to a friend to reach a certain level. 
    • We changed the Friend Gems art! 🩷

    Waystation Goals

    • Introducing the Waystation Bounties – community individual objectives you can complete to advance goals and to help maintain your waystation. They will show whatever your waystation needs and set it up as a goal to complete together.
    • Bounties will give a small reward on completion to the person who did it, but once a Goal is complete, everyone in the Waystation can redeem its reward!
    • You can find the Bounties in the nested top-left menu or track them in your Quest Log
      • This UI is a first iteration and will likely evolve in future updates of the game

    Equipment Progression ⚒️

    As we mentioned in our Developer Blog last week, we’re revamping how Equipment are upgraded and enhanced as of this update. 

    • We’re implementing a new system to upgrade your tool and new tiers of progression:
      Basic ➡️ Fine ➡️ Superior ➡️ Exquisite
    • You can upgrade your tools by gathering equipment-specific Expertise through harvesting. When you have enough Expertise, you’ll see a “Enhance Equipment” marker. This means it’s ready to update, and you can level up their tier in a Forge!
      • You can then apply a Trusty or Lucky enhancement to a tool after it has been upgraded to the Exquisite tier
      • When the Trusty / Lucky tool enhancement durability runs out, your equipment will regress back to their Exquisite variant, not all the way back to Basic, so don’t worry about that!
      • Higher tier tools can harvest better resources – you’ll see a “Better with Superior Axe” prompt whenever you could get better rewards
    • Amano added a Forge at his camp to make it easier to upgrade tools that you can use for convenience when exploring the wilderness!
    • Unfortunately, this means that your current Axe, Machete, Pickaxe, Shears and Shovel will be set to the first equipment progression step (Basic), and any Trusty/Lucky enhancements will also be lost. We want to do this now, while the game is still in Alpha, and our population is relatively small. 
    • These changes won’t affect the Fishing Rods and Scrub Brushes for now – we’re still working on some technical specifications and balancing around those tools, so these adjustments will come for them in a future update. We’ll keep you posted!

    Quests and Activities

    • We have added new Rank 5 Friendship Quests for Candlewic, Nibbit and Joule
    • New Foot Race tournament
      • On your marks: The new Foot Race tournament is kicking off in the wilderness – race against others to learn who is the fastest wanderer of the Crosslands – and get rewards!
      • Want to build your own? During the event, the Race Starting Gate, Race Checkpoints and Race Finish Line items will be sold in a Vending Machine next to the Finish Line in the Wilderness so you can buy and set up a full customizable track course in your waystation! 
      • Right now, there are no timers – but we plan to implement them in the future so you can check and work on beating your PB!
    • New Timed Dance Party
      • The Spirits want to PARTYYYY so DJ Fuzz EE is holding a secret warehouse rave 🥳
      • Every hour, on the 30 minute mark, a new party starts and you can ask others to join or play music to fill up the party meter
      • (You’re all special guests so you don’t have to worry – you’ll be notified a few minutes before the party starts and when it’s about to start so you have plenty of time to join in!)
      • If you manage to get the party going, you all get Beacon Energy as a reward!
    • We also added a new Checkers variation to the Big Game Board world event in the Wilderness!
    • We implemented a fix to improve Villager’s detection in photographs so you can complete Nibbit’s photo quest
    • Now, Storm Aftermath messages automatically delete themselves once the reward is claimed

    Customization

    • We have added a basic decoration vending machine in Entry Lands for new players who have not yet been assigned a waystation. This will become available for all players in a future update of the game!
    • ICYMI our Upcoming House Changes blog post earlier this month, we are introducing some changes to decor dyes, wall and flooring options. With the 14.9 update, you won’t be able to use decor dyes on walls and floors anymore. Instead, we’re introducing a brand new (smaller for now) selection of wallpapers & floors.
      • As part of the update, we have moved trim to exist on wallpaper textures rather than on the mesh; so your old walls will no longer have the brown trim mesh along the top and bottom edges
      • We’ll add more flooring and wall options in future updates. We want to learn first how you’re feeling with the current selection before introducing more, higher rarity ones.
      • What about my currently dyed walls and floors? Painted walls and floorings will stay as they are and won’t be reverted to default, and you won’t lose their “old dyes” as long as you don’t paint over those items. It is possible that – as some of those dyes change or get archived in future iterations of the game – they can be reverted to default in the future, but we will let you know in advance!
    • We’re also adding a few of the building kit pieces you suggested! Some more building kit pieces will arrive in future updates of the game, so keep your eyes peeled
    • There are also some new textures to Roomie’sDoor!
      • As some of you already noticed, you can also move Roomie! Now you can spend quality time and take selfies with your Roomie :happyroomie:
    • We also added a brand new Long Wavy Hair hairstyle and a “two-tone” version for the Space Buns and French Braids hairstyles.

    Wilderness

    • We have implemented an improvement to the Bramble Harvest Bonus mechanic: now, the flowering bramble visibly grows with each bramble patch hit. Clear the flowering portion last to earn the harvest bonus!
    • Need help harvesting? Now you can call for others when gathering wood from big stumps or mining ore nodes

    Rainbow Time Bonus updates

    • You can now gain Bonfire charges gradually by spending time at a bonfire, at the end of the storm your charges are converted to Rainbow Time.
    • Just hanging out with others near a bonfire should give you max rainbow time pretty easily, so you shouldn’t need to worry too much about the charge rate; but we’re giving some numbers for those who want the math.
    • Bonfire Charge Rate
      • 0.1 charge / sec per person up to 4 people
        • Min: 1 charge every 10 sec alone
        • Max: 1 charge every 2.5 sec at 4 people
      • Max of 100 charges; at which point you are guaranteed the max duration of the Rainbow Time Status buff after the storm
    • This will not change the cap on Rainbow Time – which is currently 4 minutes

    ART & UI

    • Updated the Recycling Bin art around the world to incorporate elements of the Crosslands!
      • Note: we changed the Village Recycling Bin location, now it’s near Maya instead of near the Trolley.
    • We also updated the daily harvest limit UI
    • Updated some resource and material icon arts

    Known Issues List

    Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.

    • Some destinations may appear greyed out in the Travel menu. As a workaround, reopening the menu can make the destination accessible while we’re working to fix the issue.

    How do you like the new update? Let us know your thoughts and impressions on our Discord server or subreddit!

  • 30Mar

    The 14.9 update is FILLED to the brim with exciting new changes and we’re happy to share that we have more things planned for friendship rewards and Gems.

    Proximity Chat

    What’s that saying… With open chat comes great responsibility?

    The 14.9 update will introduce a big change to unlocking the Proximity Chat with others. Now, instead of waiting until Level 3 Friendship to be able to freely chat with others without having to rely only on Expressions, you can unlock it at Level 1, obtained by introducing yourself to Strangers.

    As we mentioned before in the “Challenge of open communication in online games” blog – there’s a higher risk of toxicity with open chat when it is done with a large group. Although our alpha community is pretty knit-tight and welcoming, as we expand our playerbase, we want to limit the possibility that someone could exploit chat to say mean or hurtful things to others.

    Based on your feedback, we wanted to make it a little easier to interact with others, especially when it comes to doing co-op activities, but still give you autonomy to choose who you want to interact with. 

    The open chat with other members of the same fluffalo train ride and sit & chat will remain unchanged. 

    We hope that those changes make interacting and bonding with others a lot simpler.

    If you ever find someone acting against our Community Rules and Guidelines, please follow the guide on how to Mute, Block and Report other players here.

    Friendship Levels & Gems

    We also added more ways to obtain Friend Gems. Now, instead of getting it only through proximity harvesting, you’ll get:

    • 10 automatically every day
    • Harvesting resources in co-op activities: 2 for small harvestables; 3 for medium harvestables; 4 for large harvestables (wood stumps, ore)
    • For certain World Events: 2 for Yearning for the Mines and Fluffalo Parade, 4 for Dance Party, Rudi’s Boss, and Gifting Trees.
    • Proximity looting: 1 friend gem per harvest (excluding the harvestables that give co-op loot)

    The daily cap of Friend Gems you can obtain each day is still the same (50).

    We’re also removing the friendship gem offering cap. You can interact with your friends and offer them as many Friendship Gems as you’d like to level up in a single day, as long as you still have gems to offer. This will also allow players to have more self-governance of their own relationships and decide how much they want to interact with others.

    We have increased the value of Tier 2 and Tier 3 gifts, as they will reduce the number of gifts you have to give to a friend to reach a certain level. 

    These changes will be implemented with the 14.9 update this week. Let us know your thoughts and first impressions over at #general-feedback when the update is live!

  • 26Mar

    We wanted to give you a heads up about some upcoming Equipment Progression changes the team has been working on that will be introduced with the release of 14.9.

    Now, instead of just enhancements, you’ll also be able to upgrade your equipment level in a Forge for better rewards when harvesting or collecting resources.

    There are 4 tiers of progression:

    Basic ➡️ Fine ➡️ Superior ➡️ Exquisite

    As you harvest resources, you’ll get Expertise with a certain tool. When you get enough Expertise, you’ll see a “Enhance Equipment” marker telling you it’s ready to be upgraded.

    You can then upgrade it at a Forge using equipment-specific Expertise earned through harvesting.

    So when you are harvesting a resource that would give better rewards with better equipment, you will see a message e.g. “Better with Superior Axe” on the Interact Prompt.

    When you reach the Exquisite level, you’ll be able to apply the Trusty or Lucky enhancement to them.

    When the Trusty / Lucky enhancement durability runs out, your equipment will regress back to their Exquisite variant, instead of the Basic level.

    Note: Other player’s loot drops during co-op harvesting or fluffalo train rides are unaffected by your equipment’s level and enhancements.

    What does this mean for your current tools?

    To apply those changes, your equipment – meaning your Axe, Machete, Pickaxe, Shears and Shovel – will need to be set to the first equipment progression step: Basic. This is due to some technical limitations, so all of you can experience the equipment progression sequence, and so we can keep testing it for possible issues and feedback. If you have enhancements, those will also unfortunately be reset, as now the Enhancements require that tools are upgraded to Exquisite first. 

    UI, icons and other elements shown in the screenshot may have been altered

    These changes won’t affect the Fishing Rods and Scrub Brushes for now, as we’re still working on balancing them out and figuring out some technical issues. This means that if your Fishing Rod was enhanced before the 14.9 update, it will still be enhanced after the update takes place. 

    We will provide a detailed list of all the changes introduced in the 14.9 ⁠Patch Notes as well when it releases next week. We appreciate your continued support and, as always, we’d love to hear your feedback!

    Let us know what you think on Discord or our subreddit after the release!

  • 02Mar

    No, you’re not seeing double – we do have a new update this month 😅

    With the new 14.8 update, we introduced tons of changes to the frequency of Storms, Rainbow Time Bonus, and how they affect waystations – to address some or the feedback you all provided regarding needing more clarity on how much contribution is needed to maintain a waystation safe from the storm.

    Speaking of waystations, we are surveying players about their participation in waystations. Please respond whenever you have the chance – it shouldn’t take more than 8 minutes and it helps us immensely!

    Now, let’s get into the patch notes details!

    Storm Updates

    With the 14.8 update, we will be introducing some changes to the Wilderness and Waystation Storms.

    Wilderness Storms

    • The Wilderness will now see more frequent storms we’re calling – you guessed it – Wilderness Storms. 
    • Unlike waystations, the wilderness doesn’t have any beacons to protect them, so storms happen there more often. There will be around 9 storms a day, each happening with 1 to 2 hours between them.
    • Their duration was not changed: each storm will still last between 5 to 10 minutes. You’ll also receive a warning 3 minutes before each storm hits.
    • Now these Wilderness Storms can also happen during tournaments, since they are a part of the world. Good thing there’s a bonfire near the Pier!
    Credit: Erokz on Discord

    More Storms → More Rainbow Time!

    • Bonfire Sweet Bonfire 🔥 staying close to a Bonfire will not only protect you from the storm, but also grant you Rainbow Time Bonus effect.
      • This effect grants
        • 2.5x climbing speed!
        • 3 Beacon Energy Drops on harvest instead of 1
      • This effect lasts
        • Half of rainbow time if you were alone
        • All of rainbow time if you were in a group
    • After each Wilderness storm, there will be 4 minutes of Rainbow Time
    • Storms will no longer provide any Storm Mushrooms nor refresh harvestables, but they will spawn Beacon Energy Drops in the Wilderness instead (as part of Rainbow Time)
    • During Rainbow Time players can now find Beacon Energy Drops throughout the world that you can harvest one at a time
      • If you have the Rainbow Time status effect active, you will receive 3 Beacon Energy Drops from each harvest instead
      • There is a limit of 60 harvests a day
      • You can trade 100 Beacon Energy Drops for 1 Beacon Energy in your Waystation vending machine
      • Beacon Energy Drops will disappear after Rainbow Time

    What about Waystation Storms?

    • Storms that also hit the Waystations will still exist, and they will still cause storm damage to the waystation and the items placed in them
    • The Rainbow Time duration has been reduced to match the Wilderness Storm duration
    • We have also updated the onboarding quests to reflect those changes

    Important note: we are aware that there is not a very obvious differentiation between Waystation and Wilderness storms currently in-game: This is something that we plan to improve in the future!

    Credit: yoiem on Discord

    Waystation Status & Size Update

    Waystation Capacity Updates

    • We believed that calling it Waystation “Size” or “Rank” didn’t accurately reflect what the progress bar meant – it’s not that waystations will get bigger nor get more players as players contribute more and more to the beacon, it means that members will unlock access to higher building limits and other features. So we changed the name to “Waystation Capacity”.
    • We have also made changes to better reflect the relation between the Storms and Waystation maintenance:
      • Now, Waystation Capacity will only apply gains and losses after a Waystation Storm
      • The “View Waystation” screen also allows players to check pending progress toward the next Capacity level and see the changes that will happen with the next storm.
        Currently there is an issue that doesn’t show pending progress in the progress bar ➡️ check #known-issues for more information
      • This means players will have heads up when their Waystation is heading towards drain

    Waystation Status

    • Raise the alarms! Now when players go to give offerings, they will see the current Waystation Status that indicates whether the Beacon is receiving enough Beacon Energy to sustain itself.
    • The status is based on how many daily contributions the Beacon is receiving 🆚 the daily drain of the waystation, proportional to the time in the day

    Current Statuses

    The in-game names of status vary with your Waystation’s Capacity since it changes the gravity of each states, but here is a general overview:

    Radiant: Your beacon is receiving more than enough contributions and should grow. 
    ⚙️ Sufficient: Contributions are enough to sustain the Beacon but may not lead to growth.
    💔 Insufficient: Contributions are not su1rpassing the Beacon’s daily energy requirements
    ⌛Post-Storm:  This is current status for the remaining hours of the day after the Storm, as well as the first 12 hours of the next day – to allow new contributions to come in

    Storm Results

    • We also show the number of bonfires set up and the total items with storm damage in the Waystation
    • After storms, players will receive a ✉️letter in their inbox that tells them if their waystation’s Capacity level increased, decreased or stayed the same
    • No spam 🛑: you’ll only receive letters if you contributed to the Beacon before the storm
    • This letter will also include a Beacon Spark as a gift for contributing to the Beacon ✨

    Waystation Destruction

    • Waystations will be destroyed by the storm if after a storm, the Waystation reaches Capacity 1;
      • We added statuses to give warnings when under Capacity 5 to help waystation members rally and prevent this. 
    • When waystations are taken over by the storm, players will be transferred to new waystations.

    But that’s not all!

    Activities

    • Waystation Mural
      • Following your feedback, we will be testing a longer-term Waystation Mural activity! Mark your calendars: we have a Waystation Mural scheduled for 2/27 that will last 28 days.
        Every week a new set of paint colors will be available.
      • We have increased the amount of paint you get in a day from 10 ➡️ 60
        These paint changes are also applied to regular 1-day Waystation Murals too. 
    • Rudi changes: we have introduced some economy changes to balance the expensive store items on Rudi’s Shop
      • We increased the amount of Rudi coins scenario activities give
        • Previously some scenarios gave much more than others; we increased the value of most activities to come closer to the output of the highest ones
      • We also merge the specific Rudi Resources world event with all of his appearances – now, whenever Rudi shows up, folks can also exchange resources for Rudi Coins 
    • We have added new layouts for the Shrineworks Switchboard activity

    Quests

    • We have implemented some fixes for the Facing Fears and Lost Spirits quests:
      • Fixed a bug so the quests are available when Named Spirits are shown, instead of when players migrate to a new waystation. 
      • Made the Urns inspectable for clearer signaling on what is and is not discovered.
    • We have added two new quests for Kasu and one additional quest for Amano!

    Art, UI & Sound

    • We have added a few more ambient Spirits, and also given them names! 
    • Improved sound layout in the Settings screen
    • We have added new dialog animations for Kasu on level 1 & 2 friendship
    • The bassochord has a new improved sound

    Bug Fixes 🐛

    • Fixed a bug where collections were showing multiple entries because of stats (angst, weight)
    • We also fixed the issue that was causing the fishing rod range to be reduced by a lot – it should now be back to normal!
    • Players won’t be stuck in Villagers homes after completing their corresponding quests. No more awkwardness! 
    • Fixed a bug where players couldn’t interact with Signs during Storms
    • Fixed a bug where Lunkers were shown entirely offscreen when caught
    • Fixed a bug where players could get blocked in the Bearly Traversable quest

    💠💠💠💠💠

    14.8 Known Issue List

    Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.

    • We are aware that the Waystation Capacity progress bar does not show pending progress between waystation storms

    Thank you all, as always, for your continued support! Let us know what you think about the update on our Discord community or our subreddit!

    See you in the Crosslands,
    Spry Fox

  • 11Feb

    Greetings, wanderers!

    Spry Fox is turning 16 years old today! 🥳
    And we have even more reason to celebrate, with the release of the 14.7 update that brings with it balancing changes to waystation trees, potted plants, passing spirits and more!

    Check out the full list of changes and improvements below.

    14.7 Patch Notes

    Waystation Trees Update 🌳

    As we published over at Discord and Reddit over the past week, this update introduces some big changes to waystation trees that we’re hoping will improve your overall experience, as well as balance some mechanics around tree resources.

    Tree Saplings

    • Tree Saplings are now craftable! Previously, there was a chance of receiving saplings when harvesting from wild trees, but we changed it so you can craft saplings in the Spirit Cauldron
    • Crafting: To craft them, you will need 50 Tree Gems of the same type (for example: 50 Cherry Pits). Only trees from the current season are available to craft.
    • You can now propose new trees directly from the “Build Proposal” screen, in the Waystation Amenities section
    • You’ll be able to keep the saplings you already own, as well as place them in the waystation normally – you just won’t acquire any more saplings the old way.
    • We also added tag combos, so players will see gem name instead of (fruitGem, season) in crafting interfaces
    • We have renamed the Oak Seed to Acorn Seed to be more consistent with other naming patterns

    Tree Cap

    • We’re adding a tree cap to waystations based on the Rank of the waystation. Currently, the max cap at Level 10 is 50 trees. 
    • The cap is visible in the Waystation Storage menu, along with other Waystation resources, or in the top-right corner while placing trees.
    • If your waystation has exceeded the cap, you’ll be able to keep all of your current trees, but you won’t be able to place new ones down.

    Tree Medicine

    • We have simplified treating tree illnesses to a single type of medicine. The higher the tree tier, the more medicine it requires to cure it. With this change, you won’t need to keep checking which tier your tree is to know which medicine to buy, and more players will have opportunities to contribute to keeping trees healthy in waystations.
    • Higher Tier medicine: We’re keeping the Standard Tree Medicine appearance as is, but changed its name to Strong Tree Medicine. You’ll still be able to keep higher tier medicine and use them to cure your trees.
    • We changed the cost of crafting medicine to 1 Fine Paper + 1 Archival Ink
    • You can now also buy tree medicine from the vending machine

    Trees over at the Dimensional Disasters Waystation. Credit: Erokz on Discord

    Potted Plants Changes and Improvements 🪴

    • We’re turning a new leaf on Potted Plants with 14.7, we are also introducing some needed changes and improvements to plants you can have in your home.
    • All non-flowering potted plants have been removed from Roomie’s store and no longer will have a chance to drop from brambles. If you still have a non-flowering potted plant, it will not be removed, but new ones can no longer be obtained. We will revisit these in a future update.
    • Potted Plant Seeds and Plants now explicitly state the color of pigment the flower will give you
    • DID YOU KNOW? The stripe colors on the Flower Seed icon indicate the pigment color of the flower! Once the flower blooms, the petal colors of the Rare and higher rarities change to match our rarity color conventions, but the center of the flower will still always show the pigment color.
    • Potted Plants UI has been fixed to once again show bars for the Progress and Water levels.
      • Adding water before the bar runs out will refill the water bar, but isn’t required until the plant displays a thirsty marker.
    • All flowers currently require the same amount of time, water, and happiness, although in the future we intend these to become more varied.
    • Fertilizer is no longer craftable, but you can now recycle your extra Plant Seeds and Tree Gems into fertilizer. Roomie will also sell a small quantity each day. 

    Wilderness Changes

    • Passing Spirits have been redistributed to make them more convenient to find. They will no longer appear in the Entry Lands; instead, there are a few more in the Village. The same number will appear in the Wilderness. Expect further adjustments to these numbers in future updates based on your feedback!
    • Hork hork – all aboard the Fluffalo Train 🚂 ! In this update, we also introduced some changes to fluffalo train rides, such as co-op harvesting improvements!
      • Now anyone in the fluffalo train can harvest for the whole group! This means that the first person to harvest, harvests the resource for everyone, changing the resource state to harvested. NOTE: If you already harvested the resource, you won’t get it again when it’s harvested by other people in the fluffalo train.
      • Bonuses from your own enhanced tools are now applied to resources harvested on a fluffalo ride – and co-op harvesting applies depletion to your tools as well
      • You can now use lift pads (big fans), jump pads (vertical trampolines), launch pads (horizontal trampolines) and cloud-surf while riding fluffalos
      • ICYMI: Photography now works while riding fluffalos 📸
      • Aaand… you can also throw items, such as Blot Bells, Water Balloons and Fluffalo Treats while riding fluffalos
    • The Shrineworks Switchboard activity now has 2 new layouts!  
    • Longer Rainbow Time Bonus: stay by the Bonfire before the Storm ends to get a Rainbow Time bonus of 15 minutes, or gather a group of friends to get an even longer (30 minutes!) bonus!

    We are on our own quest to make sure you literally never run out of hairstyle options.

    Waystation & Home Changes

    • Roomie’s temporary fixation on Decor Score Quests has been satiated… for now. Roomie thanks you for your assistance and will not be asking for higher Decor Score goals for the time being.
    • Waystation Unique Names: waystation names will now have a 3 number suffix (for example, #123) to reduce confusion in-game and here on Discord
    • Due to the issue that caused players to accidentally move waystations within the same Village when accepting a Friend Invite, switching waystations will only be possible by talking to Eudora
      • To prevent exploiting and accidental waystation moves, we also tweaked the cooldown to change waystations using friend codes to 30 days. You will still be able to move by following Eudora’s flow as long as you still have friends in the target waystation, this has a cooldown of 1 day. 

    New Customization Options

    • We have added 3 new Head Shapes and 4 new Hairstyles
    • The new City Decor Set was added to the furniture shop rotation! 🏙️

    Quality of Life Improvements

    • We have disabled interaction prompts when throwing projectiles are equipped
    • Revamped Settings Menu

    A MUCH more thematic redesigned set of Chess Pieces! Aww, look at their little faces..

    Art Changes and Improvements

    • We completely redesigned the Chess Board and Chess Pieces to incorporate elements of the Crosslands!
    • Updated the art for the Wilderness traversables (jump pad, lift pad and launch pads)
    • Added more of the missing animations in quest conversations with Villagers!
    • Joule’s Workshop needed a little bit more fresh air and now has new windows!
    • We did a few tweaks in various existing decor dyes
    • We also recolored Ore Meshes to add clarity in what resources they provide:
      • Tier 1 Ore nodes are now darker grey to indicate Iron, Tier 2 nodes are now lighter grey with Bronze flecks, and Tier 3 now have Silver flecks
    • We also updated the art on some interactable Quest targets that were using placeholder leaf piles.

    Bug Fixes:

    • We fixed the bug that allowed players to see Strangers’ names by tapping their icon on the map
    • 📲 We applied a fix for the missing text on local notifications
    • We also fixed a bug where the “Ready to level up” VFX was HUGE on potted plants 🌱
    • It should no longer be possible to accidentally delete your home crafting table
    • Change away: it should now be possible to scroll all the way down in the Customization Mirror Menu to change your character’s appearance 🪞
    • Architect selection is now better! We addressed some of the issues that caused architects to never step down from the role by the end of their term, and new architects should now be selected. Additional fixes will be included in the next update. 
    • The What’s New and other similar menus should allow players to scroll normally as well
    • Rugs were fixed and now should contribute normally to Tree Happiness!

    We may have toned down the huge VFX, but it will live on in our memory. Credit: emiyay on Discord

    14.7 Known Issues List

    Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.

    • When you block someone, their chat messages don’t disappear until the next time you open the chat window. 

    Thank you for being here and supporting us!


    You can play now in open Alpha on mobile via Google Play (Android) and Testflight (iOs),
    OR you can wishlist Spirit Crossing on Steam!

    See you in the Crosslands,
    Spry Fox