• 02Mar

    No, you’re not seeing double – we do have a new update this month 😅

    With the new 14.8 update, we introduced tons of changes to the frequency of Storms, Rainbow Time Bonus, and how they affect waystations – to address some or the feedback you all provided regarding needing more clarity on how much contribution is needed to maintain a waystation safe from the storm.

    Speaking of waystations, we are surveying players about their participation in waystations. Please respond whenever you have the chance – it shouldn’t take more than 8 minutes and it helps us immensely!

    Now, let’s get into the patch notes details!

    Storm Updates

    With the 14.8 update, we will be introducing some changes to the Wilderness and Waystation Storms.

    Wilderness Storms

    • The Wilderness will now see more frequent storms we’re calling – you guessed it – Wilderness Storms. 
    • Unlike waystations, the wilderness doesn’t have any beacons to protect them, so storms happen there more often. There will be around 9 storms a day, each happening with 1 to 2 hours between them.
    • Their duration was not changed: each storm will still last between 5 to 10 minutes. You’ll also receive a warning 3 minutes before each storm hits.
    • Now these Wilderness Storms can also happen during tournaments, since they are a part of the world. Good thing there’s a bonfire near the Pier!
    Credit: Erokz on Discord

    More Storms → More Rainbow Time!

    • Bonfire Sweet Bonfire 🔥 staying close to a Bonfire will not only protect you from the storm, but also grant you Rainbow Time Bonus effect.
      • This effect grants
        • 2.5x climbing speed!
        • 3 Beacon Energy Drops on harvest instead of 1
      • This effect lasts
        • Half of rainbow time if you were alone
        • All of rainbow time if you were in a group
    • After each Wilderness storm, there will be 4 minutes of Rainbow Time
    • Storms will no longer provide any Storm Mushrooms nor refresh harvestables, but they will spawn Beacon Energy Drops in the Wilderness instead (as part of Rainbow Time)
    • During Rainbow Time players can now find Beacon Energy Drops throughout the world that you can harvest one at a time
      • If you have the Rainbow Time status effect active, you will receive 3 Beacon Energy Drops from each harvest instead
      • There is a limit of 60 harvests a day
      • You can trade 100 Beacon Energy Drops for 1 Beacon Energy in your Waystation vending machine
      • Beacon Energy Drops will disappear after Rainbow Time

    What about Waystation Storms?

    • Storms that also hit the Waystations will still exist, and they will still cause storm damage to the waystation and the items placed in them
    • The Rainbow Time duration has been reduced to match the Wilderness Storm duration
    • We have also updated the onboarding quests to reflect those changes

    Important note: we are aware that there is not a very obvious differentiation between Waystation and Wilderness storms currently in-game: This is something that we plan to improve in the future!

    Credit: yoiem on Discord

    Waystation Status & Size Update

    Waystation Capacity Updates

    • We believed that calling it Waystation “Size” or “Rank” didn’t accurately reflect what the progress bar meant – it’s not that waystations will get bigger nor get more players as players contribute more and more to the beacon, it means that members will unlock access to higher building limits and other features. So we changed the name to “Waystation Capacity”.
    • We have also made changes to better reflect the relation between the Storms and Waystation maintenance:
      • Now, Waystation Capacity will only apply gains and losses after a Waystation Storm
      • The “View Waystation” screen also allows players to check pending progress toward the next Capacity level and see the changes that will happen with the next storm.
        Currently there is an issue that doesn’t show pending progress in the progress bar ➡️ check #known-issues for more information
      • This means players will have heads up when their Waystation is heading towards drain

    Waystation Status

    • Raise the alarms! Now when players go to give offerings, they will see the current Waystation Status that indicates whether the Beacon is receiving enough Beacon Energy to sustain itself.
    • The status is based on how many daily contributions the Beacon is receiving 🆚 the daily drain of the waystation, proportional to the time in the day

    Current Statuses

    The in-game names of status vary with your Waystation’s Capacity since it changes the gravity of each states, but here is a general overview:

    ➕ Radiant: Your beacon is receiving more than enough contributions and should grow. 
    ⚙️ Sufficient: Contributions are enough to sustain the Beacon but may not lead to growth.
    💔 Insufficient: Contributions are not su1rpassing the Beacon’s daily energy requirements
    ⌛Post-Storm:  This is current status for the remaining hours of the day after the Storm, as well as the first 12 hours of the next day – to allow new contributions to come in

    Storm Results

    • We also show the number of bonfires set up and the total items with storm damage in the Waystation
    • After storms, players will receive a ✉️letter in their inbox that tells them if their waystation’s Capacity level increased, decreased or stayed the same
    • No spam 🛑: you’ll only receive letters if you contributed to the Beacon before the storm
    • This letter will also include a Beacon Spark as a gift for contributing to the Beacon ✨

    Waystation Destruction

    • Waystations will be destroyed by the storm if after a storm, the Waystation reaches Capacity 1;
      • We added statuses to give warnings when under Capacity 5 to help waystation members rally and prevent this. 
    • When waystations are taken over by the storm, players will be transferred to new waystations.

    But that’s not all!

    Activities

    • Waystation Mural
      • Following your feedback, we will be testing a longer-term Waystation Mural activity! Mark your calendars: we have a Waystation Mural scheduled for 2/27 that will last 28 days.
        Every week a new set of paint colors will be available.
      • We have increased the amount of paint you get in a day from 10 ➡️ 60
        These paint changes are also applied to regular 1-day Waystation Murals too. 
    • Rudi changes: we have introduced some economy changes to balance the expensive store items on Rudi’s Shop
      • We increased the amount of Rudi coins scenario activities give
        • Previously some scenarios gave much more than others; we increased the value of most activities to come closer to the output of the highest ones
      • We also merge the specific Rudi Resources world event with all of his appearances – now, whenever Rudi shows up, folks can also exchange resources for Rudi Coins 
    • We have added new layouts for the Shrineworks Switchboard activity

    Quests

    • We have implemented some fixes for the Facing Fears and Lost Spirits quests:
      • Fixed a bug so the quests are available when Named Spirits are shown, instead of when players migrate to a new waystation. 
      • Made the Urns inspectable for clearer signaling on what is and is not discovered.
    • We have added two new quests for Kasu and one additional quest for Amano!

    Art, UI & Sound

    • We have added a few more ambient Spirits, and also given them names! 
    • Improved sound layout in the Settings screen
    • We have added new dialog animations for Kasu on level 1 & 2 friendship
    • The bassochord has a new improved sound

    Bug Fixes 🐛

    • Fixed a bug where collections were showing multiple entries because of stats (angst, weight)
    • We also fixed the issue that was causing the fishing rod range to be reduced by a lot – it should now be back to normal!
    • Players won’t be stuck in Villagers homes after completing their corresponding quests. No more awkwardness! 
    • Fixed a bug where players couldn’t interact with Signs during Storms
    • Fixed a bug where Lunkers were shown entirely offscreen when caught
    • Fixed a bug where players could get blocked in the Bearly Traversable quest

    💠💠💠💠💠

    14.8 Known Issue List

    Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.

    • We are aware that the Waystation Capacity progress bar does not show pending progress between waystation storms

    Thank you all, as always, for your continued support! Let us know what you think about the update on our Discord community or our subreddit!

    See you in the Crosslands,
    Spry Fox

  • 11Feb

    Greetings, wanderers!

    Spry Fox is turning 16 years old today! 🥳
    And we have even more reason to celebrate, with the release of the 14.7 update that brings with it balancing changes to waystation trees, potted plants, passing spirits and more!

    Check out the full list of changes and improvements below.

    14.7 Patch Notes

    Waystation Trees Update 🌳

    As we published over at Discord and Reddit over the past week, this update introduces some big changes to waystation trees that we’re hoping will improve your overall experience, as well as balance some mechanics around tree resources.

    Tree Saplings

    • Tree Saplings are now craftable! Previously, there was a chance of receiving saplings when harvesting from wild trees, but we changed it so you can craft saplings in the Spirit Cauldron
    • Crafting: To craft them, you will need 50 Tree Gems of the same type (for example: 50 Cherry Pits). Only trees from the current season are available to craft.
    • You can now propose new trees directly from the “Build Proposal” screen, in the Waystation Amenities section
    • You’ll be able to keep the saplings you already own, as well as place them in the waystation normally – you just won’t acquire any more saplings the old way.
    • We also added tag combos, so players will see gem name instead of (fruitGem, season) in crafting interfaces
    • We have renamed the Oak Seed to Acorn Seed to be more consistent with other naming patterns

    Tree Cap

    • We’re adding a tree cap to waystations based on the Rank of the waystation. Currently, the max cap at Level 10 is 50 trees. 
    • The cap is visible in the Waystation Storage menu, along with other Waystation resources, or in the top-right corner while placing trees.
    • If your waystation has exceeded the cap, you’ll be able to keep all of your current trees, but you won’t be able to place new ones down.

    Tree Medicine

    • We have simplified treating tree illnesses to a single type of medicine. The higher the tree tier, the more medicine it requires to cure it. With this change, you won’t need to keep checking which tier your tree is to know which medicine to buy, and more players will have opportunities to contribute to keeping trees healthy in waystations.
    • Higher Tier medicine: We’re keeping the Standard Tree Medicine appearance as is, but changed its name to Strong Tree Medicine. You’ll still be able to keep higher tier medicine and use them to cure your trees.
    • We changed the cost of crafting medicine to 1 Fine Paper + 1 Archival Ink
    • You can now also buy tree medicine from the vending machine

    Trees over at the Dimensional Disasters Waystation. Credit: Erokz on Discord

    Potted Plants Changes and Improvements 🪴

    • We’re turning a new leaf on Potted Plants with 14.7, we are also introducing some needed changes and improvements to plants you can have in your home.
    • All non-flowering potted plants have been removed from Roomie’s store and no longer will have a chance to drop from brambles. If you still have a non-flowering potted plant, it will not be removed, but new ones can no longer be obtained. We will revisit these in a future update.
    • Potted Plant Seeds and Plants now explicitly state the color of pigment the flower will give you
    • DID YOU KNOW? The stripe colors on the Flower Seed icon indicate the pigment color of the flower! Once the flower blooms, the petal colors of the Rare and higher rarities change to match our rarity color conventions, but the center of the flower will still always show the pigment color.
    • Potted Plants UI has been fixed to once again show bars for the Progress and Water levels.
      • Adding water before the bar runs out will refill the water bar, but isn’t required until the plant displays a thirsty marker.
    • All flowers currently require the same amount of time, water, and happiness, although in the future we intend these to become more varied.
    • Fertilizer is no longer craftable, but you can now recycle your extra Plant Seeds and Tree Gems into fertilizer. Roomie will also sell a small quantity each day. 

    Wilderness Changes

    • Passing Spirits have been redistributed to make them more convenient to find. They will no longer appear in the Entry Lands; instead, there are a few more in the Village. The same number will appear in the Wilderness. Expect further adjustments to these numbers in future updates based on your feedback!
    • Hork hork – all aboard the Fluffalo Train 🚂 ! In this update, we also introduced some changes to fluffalo train rides, such as co-op harvesting improvements!
      • Now anyone in the fluffalo train can harvest for the whole group! This means that the first person to harvest, harvests the resource for everyone, changing the resource state to harvested. NOTE: If you already harvested the resource, you won’t get it again when it’s harvested by other people in the fluffalo train.
      • Bonuses from your own enhanced tools are now applied to resources harvested on a fluffalo ride – and co-op harvesting applies depletion to your tools as well
      • You can now use lift pads (big fans), jump pads (vertical trampolines), launch pads (horizontal trampolines) and cloud-surf while riding fluffalos
      • ICYMI: Photography now works while riding fluffalos 📸
      • Aaand… you can also throw items, such as Blot Bells, Water Balloons and Fluffalo Treats while riding fluffalos
    • The Shrineworks Switchboard activity now has 2 new layouts!  
    • Longer Rainbow Time Bonus: stay by the Bonfire before the Storm ends to get a Rainbow Time bonus of 15 minutes, or gather a group of friends to get an even longer (30 minutes!) bonus!

    We are on our own quest to make sure you literally never run out of hairstyle options.

    Waystation & Home Changes

    • Roomie’s temporary fixation on Decor Score Quests has been satiated… for now. Roomie thanks you for your assistance and will not be asking for higher Decor Score goals for the time being.
    • Waystation Unique Names: waystation names will now have a 3 number suffix (for example, #123) to reduce confusion in-game and here on Discord
    • Due to the issue that caused players to accidentally move waystations within the same Village when accepting a Friend Invite, switching waystations will only be possible by talking to Eudora
      • To prevent exploiting and accidental waystation moves, we also tweaked the cooldown to change waystations using friend codes to 30 days. You will still be able to move by following Eudora’s flow as long as you still have friends in the target waystation, this has a cooldown of 1 day. 

    New Customization Options

    • We have added 3 new Head Shapes and 4 new Hairstyles
    • The new City Decor Set was added to the furniture shop rotation! 🏙️

    Quality of Life Improvements

    • We have disabled interaction prompts when throwing projectiles are equipped
    • Revamped Settings Menu

    A MUCH more thematic redesigned set of Chess Pieces! Aww, look at their little faces..

    Art Changes and Improvements

    • We completely redesigned the Chess Board and Chess Pieces to incorporate elements of the Crosslands!
    • Updated the art for the Wilderness traversables (jump pad, lift pad and launch pads)
    • Added more of the missing animations in quest conversations with Villagers!
    • Joule’s Workshop needed a little bit more fresh air and now has new windows!
    • We did a few tweaks in various existing decor dyes
    • We also recolored Ore Meshes to add clarity in what resources they provide:
      • Tier 1 Ore nodes are now darker grey to indicate Iron, Tier 2 nodes are now lighter grey with Bronze flecks, and Tier 3 now have Silver flecks
    • We also updated the art on some interactable Quest targets that were using placeholder leaf piles.

    Bug Fixes:

    • We fixed the bug that allowed players to see Strangers’ names by tapping their icon on the map
    • 📲 We applied a fix for the missing text on local notifications
    • We also fixed a bug where the “Ready to level up” VFX was HUGE on potted plants 🌱
    • It should no longer be possible to accidentally delete your home crafting table
    • Change away: it should now be possible to scroll all the way down in the Customization Mirror Menu to change your character’s appearance 🪞
    • Architect selection is now better! We addressed some of the issues that caused architects to never step down from the role by the end of their term, and new architects should now be selected. Additional fixes will be included in the next update. 
    • The What’s New and other similar menus should allow players to scroll normally as well
    • Rugs were fixed and now should contribute normally to Tree Happiness!

    We may have toned down the huge VFX, but it will live on in our memory. Credit: emiyay on Discord

    14.7 Known Issues List

    Please keep in mind that this is still an Alpha, so many icons, quest objectives, animations, and other art may be temporary or placeholder.

    • When you block someone, their chat messages don’t disappear until the next time you open the chat window. 

    Thank you for being here and supporting us!


    You can play now in open Alpha on mobile via Google Play (Android) and Testflight (iOs),
    OR you can wishlist Spirit Crossing on Steam!

    See you in the Crosslands,
    Spry Fox