We’ve added mod support to the Steam (PC/Mac) version of Road Not Taken! Warning: writing and using mods is something you do entirely AT YOUR OWN RISK. We’re way too small a studio to fix every possible bug introduced by every possible mod. OK, having given that warning, here’s how you dive into modding:
Using a Road Not Taken mod created by someone else
- Make sure that you’re running v731 or later. You can check your version number in the game’s options menu.
- Browse to the directory where you’ve installed Road Not Taken. (Follow these instructions to find it.)
- Browse to mods/
- In the “mods” folder, paste in a folder containing the mod you want to use. The “mod1” folder is there as an example. Note that you should not overwrite the mod1 folder (this won’t break the game, but if you ever want to get into modding, you’ll probably want to start from the default and/or have a copy of the default to refer back to).
- Launch the game, open the options menu, and choose Select Mod.
- The folder you just added should be listed. Choose it.
- The game will say that you will have to manually restart it. Agree. The game will close.
- Launch the game again.
Creating a new mod for Road Not Taken
- Browse to the directory where you’ve installed Road Not Taken
- Browse to mods/
- There is one mod installed by default. This is the directory named mod1/. Each mod is a directory of all the config files and art assets used by that mod.
- To create your own new mod, copy /mod1 to a new directory under the parent mods/ directory. Name it something unique. Example: “/mod/mod2”
- Edit the config files as you desire in a text editor.
To play your mod
- Load the game
- Open the options menu
- Select mods
- Selected your new mod. For example “mod2”
- You’ll be prompted to restart the game.
- On restarting the game, you’ll begin a game using your new mod config settings.