Category: Cozy Grove

  • How might a roguelike look like if it featured a thinker and explorer, instead of a traditional warrior? If being clever was more important than being strong? That’s a design challenge we’ve attempted to tackle with Road Not Taken. You play a ranger in a frigid, enchanted forest, trying to save lost children. You start with…

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  • Over the past several days we’ve been polishing up and experimenting with lots of little different bits of Road Not Taken. Trying out new behaviors and objects, fleshing out the details of the player’s career; that sort of thing. We also made the mysterious forest a bit more, well, mysterious. Enter the ghost child:

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  • The boosts we previously described are almost all implemented at this point! In the process, the little house we were planning for the main character has exploded into a not-so-little house full of cosy rooms, lazy cats, bear rugs, and of course tables and desks to hold all the aforementioned boosts. This is one of…

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  • There is a repeated theme in our upcoming game, Road Not Taken. The characters in our little northern town have all lived their lives according to the same plan: first you go to school, then you get a job, then you fall in love and finally you start a family. But life doesn’t always work…

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  • This post was written by Brent Kobayashi, our lead artist for Road Not Taken, who is currently enjoying a much-deserved vacation so I’m posting on his behalf. -d Meeting a few of you in person and talking online to others excited about Road Not Taken, I’ve been asked the question a number (2 is a…

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  • For the past week or so we’ve been fleshing out and implementing the progression system in Road Not Taken. The premise we’re running with right now is that your character has a “career” of # (20? 30?) games. Once your character has completed that many games, he/she will retire and pass away, and you will…

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  • Inspired by:

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  • Hi folks! We Spry Foxes don’t generally write much about our game that are still in development; we prefer to release games as soon as possible and start iterating on them in the public, with your feedback! That’s easy to do with a web-based game, but not easy with a game that will launch on…

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  • Hi folks! We’re very excited to share the news that Road Not Taken is going to be Spry Fox’s first console game! Specifically, we’ll be launching the game on the PlayStation 4 and PS Vita in addition to PC/Mac via Steam. With Sony’s support, we think we can make this a pretty fantastic experience on…

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  • Spry Fox is looking for a smart, well-rounded engineer/analyst to build new systems for analyzing our games. We’re a small company with big needs, so we need someone who is eager to wear many hats, and is self-motivated to seek out and tackle our biggest problems. Our goals: – instrument our games to report back…

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