Spry Fox is looking for a senior engineer, experienced with C++ (and ideally with Unreal 4 as well) to help us begin work on a new, original game. This will involve several months (at least) of blue-sky, rapid prototyping. 🙂
Who do we want?
You’ll be part of a small prototyping project with one designer, one producer and one additional engineer (a second senior engineer who has been part of Spry Fox for many years.) You’ll be working in Unreal Engine 4, which is not something that we as a studio have any experience with.
Our rapid prototyping process involves the rapid exploration of interesting new core mechanics, killing your darlings early and often, and settling on a theme later rather than earlier. You’ll be in the thick of that work, so we’re looking for someone who has good design intuition and taste.
- Have at least five full years of professional game development experience
- Be very comfortable and experienced with C++
- Be very comfortable working remotely (we’re a virtual studio; everyone works from home!)
- Speak and write in fluent English
- Live in a US-adjacent timezone, or are willing to work funny hours to ensure at least partial overlap with those of us in the US-adjacent timezones (which is the majority of the studio, but not all of it.)
- Want to make the world a better place
While not required, it would be nice if you also:
- Have Unreal Engine 4 experience
- Have some multiplayer development experience
- Have interests outside of game development
- Have shipped several games
What are we offering?
- 40 hours a week
- Any necessary software licenses
- Interesting, highly original work in a small, supportive, and friendly team that views itself as a family first and a business second
We love to see candidates from under-represented backgrounds. If you think you might fit our needs but aren’t sure, please, don’t hold back! Send us your resume. The absolute worst that could happen is that we’ll receive your email with gratitude and let you know that while this opportunity might not be the best fit for you, others we’ll have in the future could be. Best case, you’ve got yourself a new job with people who are psyched that you took a chance on us. 🙂
Please send your full resume, references, and anything else you think we should see to firstname.lastname@example.org.
What’s it like working for Spry Fox?
Spry Fox’s motto is “make the world a better place.” We try to do that through the games we make, whether that’s by designing our upcoming MMO, Steambirds Alliance, to be a game that encourages the development of friendships and discourages toxicity, or by designing our upcoming puzzle game, Alphabear 2, to promote English language learning. We’re always asking ourselves “how does this game improve your life?”
We also strive to be a company that is a pleasure to work for. We hope to be an important but not dominating part of your life. We want you to have friends, family, hobbies, and a life outside of work. We want you to love your colleagues and know that they support you 100%. We want you to be proud of what you do and how you do it.
We make highly original games. Invention is part of our DNA. You’ll be working on designs that often don’t fit in a comfy genre box.
We’re fully remote, which means you have the flexibility to work your 40 hours a week from where ever you like, and in whatever configuration you’d like. Take a mid-afternoon break to spend time with the kids! Start late because you’ve got a few errands to run this morning! As long as you have an overlap with your team almost every day, let people know what you’re up to, and don’t leave the rest of us hanging, almost anything goes.
We currently have Foxes in Europe, South Africa, South America, Canada, and the US. We have a retreat once a year to come together, bond, discuss the long-term future of projects and the company, and stay up way too late chatting around campfires.
We have lives outside of work. Lots of us have children. Different Foxes enjoy playing music, reading books, storytelling RPGs, solving rubiks cubes, talking politics, and/or traveling. Some of us even play games. 😉
Spry Fox recognizes crunch is a negative and counter-productive practice in our industry. While we can’t pretend that we’ve never crunched before, we make a constant effort to limit it, and we consider more than a couple of weeks of crunch to be a failure of management — something to be learned from and avoided in the future. We have never crunched for more than six weeks in the nine year history of our studio.
If you’d like to learn more about us, please watch this short documentary video about Spry Fox that was filmed a couple years back!