Hi folks! We’re very excited to share the news that Road Not Taken is going to be Spry Fox’s first console game! Specifically, we’ll be launching the game on the PlayStation 4 and PS Vita in addition to PC/Mac via Steam. With Sony’s support, we think we can make this a pretty fantastic experience on the console. :-)
Now, there is a tiny bit of bad news. We don’t think we can make this game as awesome as we want it to be and still get it out the door by the end of this year. We’ll keep trying to make it happen, but there’s a good chance Road Not Taken is now a (hopefully early) 2014 title.
If nothing else, we’ll try to be better about posting occasional updates letting you know what is happening with the game! Right now, we’re focused on fleshing out the many little animations that make the game world feel alive, as well as building a solid tutorial experience. Curious to see a glimpse of our latest work? As it happens, we’ve whipped up a second trailer to show off what we’ve been up to, plus celebrate our PlayStation news of course. :-) Here it is!
PS. If you missed our original announcement about Road Not Taken, please find it here.
PPS. And here’s some new images from the game for you!
More game info:
Road Not Taken is a game about life’s surprises, both positive and negative. In our take on Robert Frost’s poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm. As you explore, you’ll come across wild animals, impassable barriers and lost children. Road Not Taken explores the question: “What happens when life’s events throw you off the path you expected to take?” It’s been a lot of fun for us to try and stretch the ideas that games can tackle!
In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.
- You can play for many dozens of hours, and no two sessions will ever be quite alike.
- Each game is full of unexpected surprises and dangers. We’re not going to spell out how to play the game. What does each creature do? Figure it out!
- You’re going to die many, many times. But you won’t mind that because each death teaches you something new about how the world works and how you might do better next time. The world unfolds and becomes more complex as well over time; you’ll progressively unlock new things to encounter and boosts that change the way you play the game.