Highgrounds Units Page

This topic contains 82 replies, has 19 voices, and was last updated by  joystickmonkey 5 years, 10 months ago.

Viewing 15 posts - 46 through 60 (of 83 total)
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  • #13871

    Pyeontae

    Thx guys, all the units and pics are up-to-date now.

    #13882

    alchemixx

    Something is wrong. This is how it looks at the moment:

    Image and video hosting by TinyPic

    #13884

    Pyeontae

    @alchemixx
    A bug due to the cache probably. You may have to do CTRL+F5.

    #13933

    Pyeontae

    Mini Update :
    – Added cities to decks.
    Units list sorted by creation date (same as in-game), for easy check of your units.

    #13934

    Raijinili

    1. Sorting decks based on cost (gold, crystal, wood, hybrid)? I think this would be for the best.
    2. I might want to write functions for you to do deck analysis (first turn draw, max attack, second turn draw, max produce…). Any hints on the data structures? Let’s say the function takes in a list of cards and returns a string like “56% chance of drawing a producer on the first turn”. Also “(span class=’deckwarning’)Take out the following: Groff, Rucke, Harum.(/span)”

    #13949

    joystickmonkey

    Thank you SO MUCH for the creation date sort.

    #14185

    Raijinili

    Gaeis and Trathor have their images swapped.

    #14614

    just1randomguy

    Here are the newly introduced units:

    Ozzle
    Tagon
    Pomis
    Ryun

    Hope that helps with updating the list. :)

    ~J1RG

    #14642

    Raijinili

    If pyeontae is still alive, he needs the images from the bottom row.

    #14780

    aiee6

    when are you gonna add new units?

    #14814

    munter

    Non-updated units :(

    This is why we need automation. They did release the game data, but last update is two months old: https://github.com/highgrounds/HighgroundsAssets
    I also already wrote a script that converts it into a website usable json structure: https://github.com/highgrounds/HighgroundsAssets/pull/1

    All we need is for highgrounds to update the data whenever they launch, then set up a web hook that builds the data staticly to gh-pages or similar, where we could then all fetch it from. That way no community individual would have to manually update unit data and could focus on improving the tools instead.

    #14815

    lengthyusername

    Couldn’t someone just take the unit info from the new version thread and format it to look like the game data?

    <CARD g="0" c="0" w="0" name="Ozzle" rarity="0" id="card0000153">
    <ACTION location="battle" type="foxPack" value="1"></ACTION>
    <ACTION location="battle" type="frail" value="-1000"></ACTION>
    <ACTION location="home" type="wood" value="1"></ACTION>
    <TYPE>Fox</TYPE>
    <TYPE>Spirit</TYPE>
    <RIG>Ozzle</RIG>
    </CARD>

    #14820

    Raijinili

    Sure, but then it wouldn’t be automatic.

    #14865

    Pyeontae

    Hey guys, sorry I’m abroad now and I might not be able to update the Highgrounds Matrix for a while (until 25th of september).
    It indeed is pity that we can’t use any automation.

    #14866

    Pyeontae

    I actually succeed to add the 4 new units and changes for v1.38/39.
    Missing pics and Anubis class filter will be added after 25th September.
    Dont forget to do CTRL+F5 to get right pics at right place.

Viewing 15 posts - 46 through 60 (of 83 total)

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