Announcing “Road Not Taken”
Road Not Taken is an original puzzle game about life and loss that is currently being developed by Spry Fox! Adventure through a vast, ever-changing forest in the aftermath of a brutal winter storm. Will you find your way?
Progress is coming along nicely and we are aiming to release Road Not Taken before the end of the year. But we’re getting excited now and wanted to share a few tidbits of what’s to come! 🙂 Apologies for being a bit of a tease.
This game grew out of a variety of influences. We borrowed the name and theme from Robert Frost’s 1916 poem “The Road Not Taken“. The mechanics are reminiscent of an evergreen roguelike and should provide hundreds of hours of original gameplay. The art, created by the amazingly talented Brent “Meowza” Kobayashi (previously the Art Director for the Glitch MMO) blends the puzzle rooms of Zelda with his own very personal storybook illustrations.
For Daniel, the designer on the project, (and previously designer of Triple Town, Panda Poet, Leap Day and co-designer of Steambirds and Realm of the Mad God) this is one of the more personal games he has created. When you grow up, you are often told that there is a singular path through life; you go to school, you get a job, you fall in love and then you start a family. What happens when someone wanders far off that path? There’s no single answer to that question, but this game is an exploration of at least one answer. It’s also an experiment with a more pointillist approach to narrative, which we think is particularly well-served by the roguelike genre. Each object, each animation, and each bit of text is a bit of paint on the canvas. Over dozens of playthroughs, a greater theme will be revealed to players.
Over the next couple months, we’ll share more progress on the game. If you’d like to be kept in touch, please sign up for the Spry Fox newsletter, or follow us on Twitter or Facebook.
42 Comments in 'Announcing “Road Not Taken”'
May 13, 2013 at 7:40 am
Wow, that looks gorgeous. I’m so intrigued by the concept–can’t wait to play this!
May 13, 2013 at 7:52 am
Awe-inspiring! Will be waiting.
May 13, 2013 at 8:40 am
Looks great! Will this be a pc or mobile game?
May 13, 2013 at 12:41 pm
+1. What platform will this be on? I loved TT on iOS but I would totally play this on Steam or Vita.
May 13, 2013 at 1:11 pm
Oh boy. Do you want my money now, or will I have to wait?
May 13, 2013 at 1:53 pm
YES!
May 13, 2013 at 4:17 pm
Oh HELL yes!
May 13, 2013 at 4:39 pm
yay, am so hanging out for this!
And yay – raypup – another glitchen Refugee! I was Arietty on Glitch and same name in here…
May 13, 2013 at 4:40 pm
oops – I misspelt your name traypup!
May 13, 2013 at 11:22 pm
Arietty! I remember seeing you around! awww!
May 13, 2013 at 6:17 pm
Aww, the art is too reminiscent of Glitch! Goodnight Groddle.
May 13, 2013 at 11:43 pm
I’m excited for this! Shiren the Wanderer and Brogue are two of my favorite games of all time. I love that you’re exploring the multi-playthrough approach to narrative.
May 14, 2013 at 4:48 am
Wow, very nice guys, graphics are delightful. Do you have any mailing list for notifying users when you launch? That would be great.
May 14, 2013 at 5:07 am
Linux please 🙂
May 14, 2013 at 11:55 am
I agree. Linux please.
May 14, 2013 at 2:00 pm
Mac please.
May 14, 2013 at 5:46 pm
Looks amazing, and this former glitch player can’t wait to try it! 🙂
May 15, 2013 at 1:55 pm
Awesomesauce… KUKUBEE!!!
May 16, 2013 at 12:15 pm
It’s so beautiful, and looks as though it may be a tribute to Glitch in a way. I will not be able to stay away from this game. Although, I may play it tearfully as I remember Glitch.
May 16, 2013 at 7:05 pm
So many Glitchen floating around the ether still…I was Dahlia DreadNaught, and can’t wait to find out more about this game…yay, Kukubee!