We’re a weird studio. When demoing a new game at PAX, most companies try to make the demo as good as they can before the show, then lock it down and live with whatever they’ve got until the show is finished. We, on the other hand, treated PAX Prime 2014 as a giant ongoing playtest, and iterated every evening on the demo/prototype of Free-Range Dragons. Each morning, we brought a new build of the game to PAX that was substantially different from the previous day’s build! :-)
In case you’re curious to know more about this process, we’ve copied below the entirety of our Skype development log from that very intense time period — all 35 pages of it!
One thing to be aware of: Andrew Fray, one of the lead developers on the project, lives in the UK. That’s primarily how we were able to make this work: he did most of the iterating while the rest of us slept.
Skype Log, starting 8/27 (just before the start of PAX Prime):